![]() You search for two more, each with a portion of the key you need to progress to the next level. A tower in the distance, which tapers into a stony crab's claw, beckons. Turns out you can craft a grass boat with enough rope and some elbow grease.įrom here, Windbound's waters open up. Locating this artifact will unlock some new crafting recipes. Eventually you'll find a shrine on the island where you'll receive an oar, which is, in some way, legendarily significant. Deplete it and you'll wake up on the beach, back where you started. Okay, you have grass, but what can you do with grass? Okay, you crafted a grass rope, but what can you do with a grass rope? You may try to wade into the water in hopes of swimming to the closest island, but your stamina gauge will quickly dash those hopes. You'll stumble around early on, unable to do much of anything. But as welcoming as it can look, the red and yellow gauges at the top of the screen are a constant reminder that this world isn't friendly. The monsters are memorably designed, and even the most imposing are at least a little cute. The art style charmingly stakes out a familiar middle ground: cartoonish gloss, realistic proportions. The sunny skies and gorgeous ocean are inviting. You would be forgiven for being lulled into a false sense of security. It's just a shame that it's a poor archipelago.įor my first few hours with the new roguelike survival game from Five Lives Studios, I walked a knife's edge-blissful relaxation on one side, speedily encroaching anxiety on the other.
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